Equipment & Hirelings
Starting Equipment
Each character starts with the following items: Backpack, bedroll, 3 days rations, 2 torches
Additionally they receive items from the following table.
| Result | Roll Twice | Roll Once | Roll Once |
|---|---|---|---|
| 1 | Rope, 50ft | Air bladder | Incense |
| 2 | Pulleys | Bear trap | Sponge |
| 3 | Candles, 5 | Shovel | Lens |
| 4 | Chain, 10ft | Bellows | Perfume |
| 5 | Chalk, 10 | Grease | Horn |
| 6 | Crowbar | Saw | Bottle |
| 7 | Tinderbox | Bucket | Soap |
| 8 | Grap. hook | Caltrops | Spyglass |
| 9 | Hammer | Chisel | Tar pot |
| 10 | Waterskin | Drill | Twine |
| 11 | Lantern | Fish. rod | Fake jewels |
| 12 | Lamp oil | Marbles | Blank book |
| 13 | Padlock | Glue | Card deck |
| 14 | Manacles | Pick | Dice set |
| 15 | Mirror | Hourglass | Cook pots |
| 16 | Pole, 10ft | Net | Face paint |
| 17 | Sack | Tongs | Whistle |
| 18 | Tent | Lockpicks | Instrument |
| 19 | Spikes, 5 | Metal file | Quill & Ink |
| 20 | Torches, 5 | Nails | Small bell |
Armor Table
| Armor Type | Effect on AC | Cost |
|---|---|---|
| Shield | +1 | 15 gp |
| Leather | +2 | 5 gp |
| Ring | +3 | 30 gp |
| Chain | +4 | 75 gp |
| Plate | +6 | 100 gp |
Ranged Weapon Table
| Weapon | Damage | Cost |
|---|---|---|
| Sling | 1d4 | 0.2 gp |
| Bow | 1d6 | 15 gp |
| Crossbow | 1d4+1 | 12 gp |
Melee Weapon Table
| Weapon | Damage | Cost |
|---|---|---|
| Club | 1d4 | 0 gp |
| Dagger | 1d4 | 2 gp |
| Warhammer | 1d4+1 | 1 gp |
| Mace, heavy | 1d6 | 10 gp |
| Sword, short | 1d6 | 8 gp |
| Spear | 1d6 | 1 gp |
| Staff, 2H | 1d6 | 0 gp |
| Battleaxe | 1d8 | 5 gp |
| Sword, long | 1d8 | 15 gp |
| Sword, 2H | 1d10 | 30 gp |
Hirelings
Players can try to hire help for their adventures. They need to post notices (25g, 2 in 6 chance) or spend money on drinks in the tavern (50g, 3 in 6 chance) to locate potential candidates. These come in two categories.
- Villagers: simple townsfolk without particular talents. Mainly serve as torchbearers or porters. Cost: 1gp a day. (AC10, HP d4, save 18, -1 attack)
- Other Adventurers: regular randomly generated characters from any class. Gain experience. Cost: 1/2 share of loot.